World Partition & Levels
Blueprint AI configures the open-world side of a project: World Partition streaming and runtime grids, Data Layers, per-level World Settings and GameMode overrides, and the editor’s Levels-window state.
World Partition runtime
Section titled “World Partition runtime”Open the map LV_Arena and enable World Partition streaming Set the MainPartition runtime grid’s cell size to 25600 and loading range to 51200 on LV_Arena Show the World Partition settings for LV_Arena
Data Layers
Section titled “Data Layers”Create a runtime Data Layer called Foliage and an editor Data Layer called Blocking on LV_Arena Add the selected actors to the Foliage data layer Toggle the Blocking layer’s editor visibility and list the data layers
Per-level World Settings
Section titled “Per-level World Settings”Set the GameMode override on the LV_Manor persistent level to BPGM_Horror Read the World Settings for the LV_Manor_Combat sublevel
Levels window
Section titled “Levels window”Add LV_Manor_Props as a streaming sublevel of LV_Manor and make it the current level Lock LV_Manor_Lighting and mark it as a lighting scenario Set LV_Manor_Props visible