Meshes
BlueprintAI supports inspecting and configuring static mesh and skeletal mesh assets, including LODs, materials slots, physics assets, and skeleton settings.
Inspecting meshes
Section titled “Inspecting meshes”Describe the static mesh SM_Rock — what LODs and material slots does it have? Describe the skeletal mesh SK_Character — what skeleton does it use and what bones does it have?
Inspection returns the full mesh structure including LOD count, triangle counts per LOD, material slot names and their assigned materials, and (for skeletal meshes) the skeleton and bone list.
Material slots
Section titled “Material slots”Set material slot 0 on SM_Rock to M_Rock_Mossy Set the material slot named Body on SK_Character to MI_Character_Hero
LOD settings
Section titled “LOD settings”Set the screen size threshold for LOD1 on SM_Rock to 0.3 Enable auto-generate LODs on SM_Building with 4 LOD levels
Skeletal mesh settings
Section titled “Skeletal mesh settings”Set the physics asset on SK_Character to PHYS_Character Set the preview animation on SK_Character to AS_Idle Set the skeleton preview mesh to SK_Character_Slim
Collision
Section titled “Collision”Set the collision complexity on SM_Rock to UseComplexAsSimple Enable generate convex collision on SM_Crate
Build settings
Section titled “Build settings”Enable Nanite on SM_Building Set the light map resolution on SM_Floor to 128