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Cinematics (Sequencer)

Blueprint AI authors Level Sequences: bind actors, add tracks and sections, key transforms and properties, cut between cameras, and nest sub-sequences — the whole timeline from a description.

Create a Level Sequence called LS_Intro in /Game/Cinematics Set its display rate to 30 fps and its playback range to 0 through 8 seconds Add a possessable binding for the Hero actor, and a spawnable binding that spawns a CineCameraActor Describe the level sequence LS_Intro

Add a transform track to the Hero binding and key its location at 0s and 4s Key the Hero’s “bIsCrouched” bool property to true at 2 seconds Key a float property track and set per-key tangents for a smooth ease Key a material scalar parameter on the Hero’s body material slot

Add a camera cut to the CineCamera binding for the first 4 seconds Nest LS_Reaction as a sub-sequence starting at 4 seconds Add an event trigger at 6 seconds that fires a new director custom event Organise the bindings into folders