Textures
Blueprint AI creates the texture types that are authored in-editor — render targets, collections, sub-UV animations, and media textures — and tunes the settings on any texture, including imported ones.
Render targets
Section titled “Render targets”Create a 1024x1024 RGBA16f render target called RT_Mirror in /Game/Textures Create an HDR cube render target called RT_Capture sized 512 Create a render target 2D array called RT_Slices with 8 slices
Texture settings
Section titled “Texture settings”Any texture’s settings are reachable by name — useful right after importing.
Set T_Rock_Normal’s compression settings to Normalmap and turn off sRGB Set the LOD group on T_UI_Icon to UI and its address mode to Clamp Describe the texture T_Rock_Diffuse
Authoring assets
Section titled “Authoring assets”Create a Texture Collection called TC_Foliage and set its textures to these paths Create a Sub-UV Animation called SUV_Explosion seeded with T_Explosion_Sheet, 6 by 6 frames Create a Media Texture called MT_Cutscene and assign the CutscenePlayer media player